Batman: Arkham Origins is developed by Warner Bros and schedule to be release on PlayStation 3, Wii U and Xbox 360 video game consoles, and Microsoft Windows on October 25.
Batman still owns the night, but he's lacking the edge that made his previous games so unforgettable.
In many ways, Arkham Origins is a lot like the Gotham that it's set in; weirdly empty, but so much fun that you're going to be able to overlook most of the flaws. Arkham City was big, and in trying to match that size, Arkham Origins strains under the pressure, ending as an extremely fun, flawed journey into an empty Gotham.
It doesn't bring many new tricks to the table, but Origins is still thoroughly entertaining. It does, however, beg the eternal question - why do these people still insist on living near Gotham City?
Origins isn't entirely a step up for the series - more a step on, that adds enough and expands in the right places to make this feel like a proper entry into the franchise rather than a simple mechanical sequel.
What Batman: Arkham Origins really recaptures is the solid middle of an Arkham game - the combat, the traversal, the little stealth arenas, the open-world puzzles and side missions - without really offering any highs.
Ultimately, this is like a cover song done by a band you're quite fond of. It may never be better than the original, but it's a great addition.
Batman: Arkham Origins presents a version of the popular superhero who is still learning and doesn't seem to totally understand why he does what he does. I just wish the game didn't share those vulnerabilities. WhereArkham Asylum and Arkham City surprised me with their ambition, Origins is comfortable taking the best from what has come before without contributing much of its own — or even fully understanding what worked about those systems. It's built on a solid foundation but it doesn't take the world's greatest detective to see that something significant is missing.
Batman games are like pizza: even when they’re not very good, they’re still pretty good. Next to Arkham City, Arkham Origins is a bit of a disappointment in its lack of new ideas and use of win buttons, making it the least interesting of the trilogy. But as excuses to dive back into the excellent free-flowing combat and predator takedowns go, this story isn’t bad.
In the absence of new elements, the tried-and-true free-flow combat and predator mechanics feel routine rather than inspired. Origins is worth experiencing for the way it sets the stage for the events of the other Arkham games, but it also resides squarely in their shadows.
Game Informer: 8.5/10
Batman: Arkham Origins delivers more of what made Rocksteady's games great, but doesn't break new ground. Like a youthful Bruce Wayne, it isn't as crafty, and it takes its dings during combat, but still puts on a hell of a show when it needs to.
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